DoB: 5th September 1969
88 Heol Uchaf, Rhiwbina, Cardiff, Vale of Glamorgan, CF14 6SR
February 2013 to present
Freelance 3D artist and illustrator
Job Title: Freelance Artist
Character and environment concept and design. 2D graphics and animation. 3D models and textures. Cover and interior book illustrations and diagrams.
Mike Bithell Games, Two Tails, Variable State, Not Now Lewis, Avalon games, Crooked Dice.
Volume (environment art), 7TV supplements (maps, cutaway diagrams and illustrations), Cell (character and environment art and design), Sign in Stranger (cover and interior art) and Various rpg book covers for Avalon Games.
July 2015 to August 2016
Oysterworld Games, Treforest
Job Title: Lead Artist
Conceive overall art style of various projects and provide documentation guiding art team on the implementation of that art style as well as best production, naming and organisation practices. Oversee the art team, scheduling their work and giving them feedback, mentoring where necessary. Act as a liaison between the art team and the other disciplines, as well as the project manager and studio heads. Review possible new recruit folios and interview candidates and provide feedback on their suitability.
Maximum and BBC
Dracula, Surgat and the Unmaker, Doctor Who and the Timelord's Apprentice
February 2013 to May 2015
Lecturer in game art and design at University of South Wales
Job Title: Hourly Paid Lecturer/Technical Demonstrator
Assist the Awards Leader teaching degree level game design. Tutoring for 2nd and 3rd year Game Art and Computer Animation degree students in 3D modelling, sculpting and texturing. Demonstrating the use of Maya, Studio Max, Photoshop and ZBrush and the best working practices there of.
March 2005 - February 2013
Blitz Games, Leamington
Job Title: Senior Environment Artist
Design and production of 3D meshes, textures and surface shaders to high quality 'next gen' standards for a broad variety of console video game projects.
Dreamworks, BBC, Burger King, Nickelodeon, Miramax, Namco, Konami, Hasbro, MGA, THQ.
PacMan World III, Reservoir Dogs, Burger King: Pocket Bikes, Bratz 3+4, SpongeBob Square Pants, Dead to Rights 2, Karaoke Revolution, Han Tao, All Star Karate, Paws and Claws, Biggest Loser, Puss in Boots.
March 2000 - August 2004
Acclaim Studios, Cheltenham.
Job Title: Artist
Design and production of 3D meshes and textures to high quality standards for a variety of PlayStation 1 and 2, GameCube and X-Box video game projects.
RC Revenge, Alias, Crazy Taxi, Extreme-G 3 and 4, Paris-Dakar 2.
1997 to present
A variety of freelance illustration and 3D modelling/animation projects.
Microsoft, Lionhead, Steve Jackson Games, Spica Publishing,
1994 - 1998
The Model Makers, Cardiff
Interpretation, design and construction of architectural models from Architects plans, using a variety of physical materials (MDF, chemi-wood, styrene and perspex) to precise specifications, schedule and budget. Models were often for presentation display or wind-tunnel testing
Autodesk Maya 2015
Pixologic Z-Brush 4R6
Autodesk 3D Studio MAX 2015
Unity 5 and UDK 4
Trello, Github and Hansoft
Some XHTML and CSS programming.
Diploma of Higher Education in Youth and Community Work
Foundation in Art and Design
A Level Art and Design
6 O'levels including Maths, English and Art and Design